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Dissertation – Concrete studios

C++ Unreal Engine 5 University Project

A dissertation exploring the relationship between C++ and Blueprint systems in Unreal Engine, analysing their effectiveness across different development contexts. The study evaluates performance, scalability, and maintainability, providing practical insight into how each approach contributes to real-world game development workflows. Read my full dissertation here.

Key skills

Analysed performance, scalability, and maintainability of C++ vs Blueprints in Unreal Engine

Developed context-driven evaluation using simulated studio environments

Identified strengths of low-level C++ for performance and system control

Highlighted Blueprint advantages in rapid prototyping and collaboration

Produced industry-relevant insights into technical decision-making