A dissertation exploring the relationship between C++ and Blueprint systems in Unreal Engine, analysing their effectiveness across different development contexts. The study evaluates performance, scalability, and maintainability, providing practical insight into how each approach contributes to real-world game development workflows. Read my full dissertation here.
Analysed performance, scalability, and maintainability of C++ vs Blueprints in Unreal Engine
Developed context-driven evaluation using simulated studio environments
Identified strengths of low-level C++ for performance and system control
Highlighted Blueprint advantages in rapid prototyping and collaboration
Produced industry-relevant insights into technical decision-making