An applied game developed independently in Unreal Engine 5 using C++, created in collaboration with a live client. As my first C++ project within Unreal, it focuses on delivering an engaging and educational experience, providing arithmetic-based gameplay tailored for a Year 2 primary school audience. The project demonstrates early development in C++ integration within Unreal, alongside consideration of user experience and client requirements.
Unreal Engine 5 using C++ systems
Built core gameplay systems in Unreal Engine 5 using C++ (game loop, rules, scoring/difficulty, win/lose states).
UI/UX for young learners
Implemented UI/UX for young learners (clear prompts, feedback, readability, simple navigation).
Designed arithmetic challenges
Designed arithmetic challenges appropriate for Year 2 and integrated them into moment-to-moment gameplay.
Collaborated with a live client
Gathered requirements, iterated on feedback, and delivered milestone updates.
C++/Blueprint workflow
Used Unreal’s C++/Blueprint workflow effectively (C++ foundations with designer-friendly tuning via Blueprints/data).
Accessibility and player guidance
Focused on accessibility and player guidance (tutorialization, audio/visual feedback, low-friction onboarding).