A personal upskilling project developed in C++ using OpenGL, focused on real-time rendering and low-level graphics programming. This project was undertaken to deepen understanding of the graphics pipeline, transformations, and scene composition, with an emphasis on building foundational knowledge for engine-level development.
Developed a real-time rendering application in C++ using OpenGL
Implemented core graphics pipeline concepts (transformations, rendering flow)
Explored low-level graphics programming and GPU interaction
Focused on performance-aware rendering and scene composition
Undertaken as an independent upskilling project in graphics programming